Wednesday, November 4, 2009

Installation and Setup for the VR Project

I. Using Flex Builder

1. If you want to use Flex Builder please follow the 7 Steps given under Quick Start in the link

http://words.transmote.com/wp/flarmanager/inside-flarmanager/getting-started/

II. Using Flash Develop (Note you need Flex Builder also indirectly)

2. If you want to use Flash Build please follow the steps given in the link:

http://www.fatalerror.fr/2009/09/flashdevelop-et-flarmanager.html

The literature in above link is in French.

The following is its translation in English:

Saturday, September 5, 2009

FlashDevelop and FLARManager

As promised here's how to install and configure FlashDevelop to work with FLARManager.
Our goal is to "compile" the package example FLARManager v06. Most blogs you say FLARManager v05 can not run under FlashDevelop "It is not really a solution." Implied, we must work with Flex Builder. Perhaps, but there is a possibility. Here it is.

Install FlashDevelop

Go to the FlashDevelop.org site and download the latest version in the category 'All Downloads'.

http://www.flashdevelop.org/community/viewforum.php?f=11

Double-click the installer, follow the instruction. FlashDevelop is installed.

Installing Flex 3 SDK

Go to the Adobe site and download the Latest Milestone Release Build from the Adobe Flex SDK:

http://opensource.adobe.com/wiki/display/flexsdk/Download+Flex+3

Create a directory named flexsdk in the Tools directory of FlashDevelop
(C:\Program Files\FlashDevelop\Tools).

Unzip the downloaded archive into the newly created directory.

Install Flash 10 Debugger

http://www.adobe.com/support/flashplayer/downloads.html

Personally, I downloaded the full package (flash_player_update3_flash10.zip) and I installed all debuggers.

Setting up FlashDevelop to FLARManager v06 (and reverse)

Go to http://words.transmote.com/wp/flarmanager/
and download FLARManager v06 from download FLARManager
Unzip in a temporary directory (I'll call "source").
Open FlashDevelop and create a new AS3 project (I'll call the project).
You should have three directories in the project: bin, lib and src.

You will transfer files and directories from the source to the project:
- html_doc => bin
- resources => at the root of the project (ideally later to put your resources and assets in bin)
- files in libs => lib
- files in src => src

In FlashDevelop, right-click each *. swc files in lib and choose "Add to library"

Finally right-click
src /FLARManagerExampleLauncher.as and select "Always Compile".

You can delete your Main.as

Project window should look like this image:



In the top menu, choose Project > Properties and change the values:
- Target: "Flash Player 10”
- Test Movie:" Play in external player "

Save.
In the top menu,
choose Project > Test Movie (F5)

Enjoy!

- Suresh

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